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Immersive Town

Immersive Town part 8 – quests

Now that we have our layout and NPCs in place, it’s time to give the player some objectives. We’ll use quests to direct the player as well as to help the player feel like they have accomplished goals. We can also use quest names and description text to help establish the tone, backstory and lore of our immersive town experience.

Finally, we’ll set up collectible items for use in quests.

By David Antognoli

David Antognoli is a game developer and professor of game design at Columbia College Chicago. A game industry veteran with experience in both programming and game design roles, David has worked on projects with companies like Microsoft, Sega, 2K Games, and Nickelodeon. Now he finds creative refuge in independent game development and teaching others how to create amazing games.

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