In the next series of videos we’ll explore how to use cinematography and scripting concepts to enhance the presentation value, immersion, and clarity of our scene. These skills are in high demand for game designers, so they’re great to practice.
We’ll also show how to change to a new dialog UI prefab, since by default it blocks a lot of our game camera’s view of the action.
Optional: If you would like more info on using Timeline and Cinemachine with Dialogue System, consult the resources below.
[HOWTO] How To: Use Cinemachine with the Dialogue System – Pixel Crushers Forum